Some thoughts about if you should use AI or not.
Personal history and opinion
I think we all know the discussions if artists should use AI or not. This is a decision that everybody needs to do at its own. I for example don’t use music AI to generate songs by prompting, which is what Suno or Udio allows. But I do use image AI. And text AI for programming needs for example. What a great QOL enhancement.
However, this discussion is full of wrong statements and misunderstandings. Which i want to adress in this article.
First let me state that I have a long connection with making graphics at the PC. I am a long time programmer, developer, graphics artist, and musician. So i am not one of those “untalented morons” that just throws a few words at the AI and calls himself an artist, as some people claims. This will in my opinion and experience never work anyways. AI is a tool. Not a wishing well. It also is no replacement. And has already grown pretty complex. Like with the traditional methods you have to know what you are doing.
In my personal history I have been developing 3d graphics and games for many years, handling everything from the initial concept to the final product. From Pong, across 2d jump n runs and action adventure games up to a 3d game. I worked with a non programming tool called Multimedia Fusion, went down the programming aproach with the Acknex Gamestudio A7 engine, another engine called Game Core, Dark Basic, toyed around with several programming languages, and finally landed at Unity 3D then. I managed all the necessary steps on my own. Graphics, music, code. Everything. And loved each step. Even nowadays i couldn’t even think of being just a programmer or just a musician or just a graphics artist.
At one point, I also worked as a beta tester for a year for Caligari’s trueSpace. A well known middleware 3d software back in the days. However, trueSpace was bought by Microsoft and then discontinued during the financial crisis in 2009. And so I had to switch to the open source 3D software Blender because I simply couldn’t afford the more expensive alternatives anymore, but needed somehow state of the art tools. Which Blender provided. When I started using Blender, I immediately disliked its overly complicated, hotkey-centered interface and workflow. This was back in the Blender 2.5 era.
Well, i got my job done for a few more years. But in 2015, I lost interest in making games and graphics for exactly this reason. It was no longer fun. Blender was so cumbersome to use compared to trueSpace. As an experienced developer, programmer and graphics artist, I instead decided to fork Blender then, to fix at least the most obvious UI UX flaws. My plan was to invest a year or two, fix the crap parts, bring back the joy of creating graphics to myself, and then continue making games. That for the plan … 😀
It is now nearly ten years later, and Bforartists, the Blender fork which i started in 2015, is still under heavy continuous development. And has its own little fan base and a very active community at Discord.
https://discord.com/invite/yKuR77v
Meanwhile AI has raised, and is present since over two years. I went down the musician route over the years too, besides maintaining Bforartists. And i don’t see me coming back to making games and game graphics at all. I find AI highly fascinating. It allows me to do what formerly was simply impossible. To create a video for my songs in two days instead of months or years. There is simply no way to create 12 videos for a full album with the traditional methods within a reasonable time.
So for me the question if i should use AI is a clear yes already at this point 🙂
Legal aspects
https://openjur.de/u/2495651.html
The inability to place AI-generated images under copyright is often seen as one of its biggest drawbacks, if you want to call it that. This is because AI-generated works lack the necessary depth of creativity. Just humans are allowed to claim copyright for its work. However, for me, this is not an issue, as many other areas of art operate under similar conditions. For example, textures for games. And also jourmalists can sing a song about articles that cannot be copyrighted.
One important consideration is that some AI companies require licenses for using their software. The new video model, Hunyuan, for instance, does not have a valid license for the European Union. This means you cannot legally use the software in those countries. And, as a result, you could be forced to take down work created with it.
This brings me to the repeatedly false claims about AI, starting with the assertion that AI “steals.”
From a technical perspective, it is not possible for an image AI to steal images. There is not a single pixel stored in the AI weights. AI “invents” its images from a noise pattern generated randomly with each seed. There is no way to store 240 terabytes of data from the training data set LAION for example in the 8, 12, 16, or, at best, 24 GB of VRAM on a graphics card. And this is just one of the training data sets. Achieving such a feat would win you a Nobel Prize. It is also impossible for the system to download specific images at runtime. AI models like Stable diffusion function offline too, so there is no source from which they could “steal.”
Another proof lies in the results themselves. Even when you explicitly prompt for the Mona Lisa, the generated output will always differ from the original. AI cannot replicate anything pixel-perfect because it does not start with an image. It begins with a grayscale or diffuse image, a noise map. This is why it’s called a diffusion model. While learning it goes the other direction by the way. It turns the source images into noise. And learns with every step what makes the image. But that just as a sidenote.
What AI retains in its weights is the concept and idea, not the exact image. Of course, copyright can still be infringed if you use AI to create content that mimics something already copyrighted, like a Super Mario character. However, this is not the fault of the AI. You could achieve the same result by drawing Super Mario in Paint, creating it in Photoshop, or modeling it in 3D.
Another claim is that AI infringes copyright during training, as this is when it interacts with the image material from the training data. This argument assumes that the data is downloaded and used, but it isn’t. It is streamed. It gets cached, analyzed, and then immediately deleted. For copyright infringement to occur, parts or the entirety of the image would need to be used. This does not happen. AI simply analyzes the image, much like an artist walking through a museum and studying the old masters. This kind of learning is not prohibited.
Finally, there is the claim that AI uses training material that explicitly forbids such usage. Even in Europe, there is a fair use clause that allows data scraping of publicly accessible content. The assertion that AI companies engage in illegal scraping is simply incorrect. If this were true, we would see a flood of lawsuits. But we don’t. The few cases that have gone to court have failed. Moreover, modern AI companies typically respect requests to exclude certain data from training.
Summary, there is simply no legal aspect that forbids the usage of AI. Be it image, music creation or text models.
Ethical aspects
Let’s talk about the ethical aspect. While we’ve established that using AI is not illegal, the question remains: is it ethical? Some argue that AI steals our knowledge, takes our jobs, relies on our hard work, and then replaces us.
As mentioned earlier, whether or not you find AI ethical is a personal decision. If you believe it is unethical, you have the choice not to use it. However, many of these arguments are based on false claims.
AI does not steal knowledge. It collects freely available knowledge and makes it accessible to everyone. This knowledge was originally gathered by people, much like how artists have learned from one another for thousands of years, going back to cave paintings. AI operates in a similar way, albeit with much greater efficiency. But ultimately, AI is just a tool, and it requires someone to guide it. It’s up to the artist to harness AI and maximize its potential.
What about jobs? Will AI destroy the entire graphics industry?
To be fair, every major invention or improvement has displaced jobs to some extent. Carriage drivers, whip makers, and post-horse riders all became niche professions after the advent of the automobile. Similarly, traditional concept artists may already be feeling the pressure. But just as the invention of the car created countless new industries and opportunities, AI has the potential to do the same.
In reality, this apocalyptic scenario hasn’t materialized. AI has been widely available for over two years now, and the industry has not collapsed. Throughout human history, new inventions have typically led to more opportunities, not fewer.
With AI, new roles and industries are emerging. More programmers are needed to maintain and improve AI systems. Prompt engineers and AI specialists are in demand to use these tools effectively. Entirely new artistic directions, like AI-generated videos where only your imagination sets the limits, are now possible. Even individuals with little technical background can create software using tools like ChatGPT.
Conclusion
In my view, there are no compelling ethical reasons to avoid using AI. Like any tool, its impact depends on how it is used. It has the potential to empower creativity, democratize access to knowledge, and open up entirely new avenues for innovation.
Tom Goodnoise – 25 december 2024